The PlayStation 4's new DualShock 4 controller can be charged even while the PlayStation 4 is turned off. The PlayStation 4's new Eye motion camera has a tilt sensor so it can tell players when its facing the wrong direction or if it's fallen off your TV stand. The PlayStation 4's Blu-ray disc drive is three times as fast as the PlayStation 3's. In case it weren't clear, Sony's PlayStation 4 panel at this week's Game Developers Conference wasn't chock full of major revelations, but it did provide plenty of interesting little details about the PlayStation 4 and its various hardware companions.
For instance, the console's "True Name" social functionality isn't automatic -- you have to opt-in to who will see your real name versus your PlayStation Network ID. That is, unless you find a friend through Facebook or another social network where your real name is already your main ID; in that instance, the console defaults to displaying your actual name. That's not the only change coming to your friends list, either, as the standing 100 friends cap is being raised to an unknown amount.
Additionally, the Gaikai-powered Remote Play functionality between the Vita and PS4 is said to be "much better," according to Sony senior staff engineer Chris Norden. Not only can it display your PS4 games in the Vita's native resolution (960 x 544), but it can be activated at any given time rather than having to be preset. And unlike Remote Play on PS3, with PS4 the game being pushed to the Vita is mirrored on your television screen. None of this stuff is what we'd call red hot, but we're hungry for PS4 details and this is what Sony's delivering. Here's hoping the company's more forthcoming at E3.
Having produced the graphics chips that powered both the original Xbox and the PlayStation 3, it was a surprise to see NVIDIA's name left out of Sony's big PlayStation 4 reveal event last month. But there was AMD, picking up the empty spot left by NVIDIA, powering the PS4 with its 8-core "Jaguar" CPU and Radeon GPU. So, what happened? While we don't know the specifics of how AMD won the contract, NVIDIA's senior VP of content and tech Tony Tamasi tells GameSpot that his company, "Didn't want to do the business at the price those guys [Sony] were willing to pay."
In so many words, Tamasi says NVIDIA weighed its options against other potential products the company would be working on -- rather than producing discreet tech for a single console manufacturer, thus being unable to use said tech elsewhere -- and decided against it. "We had to look at console business as an opportunity cost. If we say, did a console, what other piece of our business would we put on hold to chase after that?" he tells the game site.
NVIDIA is indeed working on a variety of new products, including an Android-powered Tegra 4 gaming handheld called Project Shield. That's in addition to its bread-and-butter business of PC GPU development -- the company recently unveiled its Titan GPU, a $1,000 card with enough power to keep your gaming graphics needs met for years to come (or at least we sure hope so at that price).
For instance, the console's "True Name" social functionality isn't automatic -- you have to opt-in to who will see your real name versus your PlayStation Network ID. That is, unless you find a friend through Facebook or another social network where your real name is already your main ID; in that instance, the console defaults to displaying your actual name. That's not the only change coming to your friends list, either, as the standing 100 friends cap is being raised to an unknown amount.
Additionally, the Gaikai-powered Remote Play functionality between the Vita and PS4 is said to be "much better," according to Sony senior staff engineer Chris Norden. Not only can it display your PS4 games in the Vita's native resolution (960 x 544), but it can be activated at any given time rather than having to be preset. And unlike Remote Play on PS3, with PS4 the game being pushed to the Vita is mirrored on your television screen. None of this stuff is what we'd call red hot, but we're hungry for PS4 details and this is what Sony's delivering. Here's hoping the company's more forthcoming at E3.
Having produced the graphics chips that powered both the original Xbox and the PlayStation 3, it was a surprise to see NVIDIA's name left out of Sony's big PlayStation 4 reveal event last month. But there was AMD, picking up the empty spot left by NVIDIA, powering the PS4 with its 8-core "Jaguar" CPU and Radeon GPU. So, what happened? While we don't know the specifics of how AMD won the contract, NVIDIA's senior VP of content and tech Tony Tamasi tells GameSpot that his company, "Didn't want to do the business at the price those guys [Sony] were willing to pay."
In so many words, Tamasi says NVIDIA weighed its options against other potential products the company would be working on -- rather than producing discreet tech for a single console manufacturer, thus being unable to use said tech elsewhere -- and decided against it. "We had to look at console business as an opportunity cost. If we say, did a console, what other piece of our business would we put on hold to chase after that?" he tells the game site.
NVIDIA is indeed working on a variety of new products, including an Android-powered Tegra 4 gaming handheld called Project Shield. That's in addition to its bread-and-butter business of PC GPU development -- the company recently unveiled its Titan GPU, a $1,000 card with enough power to keep your gaming graphics needs met for years to come (or at least we sure hope so at that price).
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Unknown - Tuesday, June 4, 2013